The 10 must-play video games of 2022 so far

Well, that time has certainly passed. As The Young Folks staff turn down the air conditioning and stock our coolers full of icy drinks, we’ve come to a point in summer where we’re hitting the mid-year checkpoint and charting our favorite video games of 2022 until ‘now.

We will however try something a little different this year. You could say that we save our progress, in a sense.

We’re looking to actively update this list as the rest of the year progresses so that our favorites from the first half of the year aren’t obscured by big releases as the hit titles of the year go by. are coming. Due to this new listing convention, these are not listed in order.

If you haven’t already, check out some of these top games of the year that we really enjoyed, and if we missed any of your favorites, we’re sure they’re on our games list. and they couldn’t do it. them again ! But harass us anyway, because we know that Teenage Mutant Ninja Turtles Shredder’s Revenge and Deltarune Chapter 3 will be some game of the year on TYF staff.

Good summer,

Evan – TYF Game Editor



A splendid hodgepodge of a wide variety of complementary influences, Tunic is first and foremost a love letter to the history of top-down action-adventure games. While aping most directly from the original The Legend of Zelda titles and proudly carrying that influence, the game also keeps things fresh with an added dash of modern flourishes borrowed from the souls series, Hyper-Light Drifter, Fez and, probably the most succinct comparison, Devolver Digital’s The gate of death. With truly challenging combat and amazing map and level design, Tunic The most unique aspect has to be its in-game journal which functions as a treasure trove of maps, concept art, and the only way to learn the mechanics of the game.

What makes this diary so memorable is that each page must be discovered in hidden places that require more than a little exploration effort. Likewise, the fact that everything in the game is written in an invented language that might be decipherable but mostly requires critical inference skills. The sense of discovery on display is unmatched in recent memory, creating a unique game that is a must-play for all fans of the genre looking for something that feels like the perfect balance of old and new. [Quinton Parulis]

Complex Games / Frontier Developments plc

Warhammer 40,000: Chaos Gate Daemonhunters

Chaos Gate is a fantastic little game of tactics that managed to punch well above its weight. The Warhammer 40,000 The franchise has a bit of a curse about it, where only one out of five games is actually good, but tactical plays seem to have the best luck so far. Chaos Gate is a XCOM-like a squad tactics game, where you take on a team of Gray Knights: the universe’s equivalent of medieval knights, but each with an array of psychic powers and an over-the-top arsenal of space weaponry. The Gray Knights are on a quest to defeat a local plague outbreak brought on by the Chaos God of Disease, Nurgle. Gates of Chaos’ setting is a refreshing change for the W40K franchise, a franchise that generally focuses more on standard space marines versus a rotating gallery of rogue Orks, Bugs, or Chaos Space Marines, with the Gray Knights isolated center stage, and my favorite faction of the god of the plague, the Death Guard, as the main antagonists. Chaos Gate is a must have game for XCOM fans looking for something new, and easily secure the silver medal in my heart for the best 40K game, just behind the other better known 40K X-COM stylistic title, Mechanic. (With my personal GOAT faction, the Adeptus Mechanicus. Glory to the Omnissiah, babyeeeeee!) [Miles Stanton]

Travel companion

sleeper citizen

define what sleeper citizen it might be a big task. To put it effectively, this game is small and nuanced but hits like a truck when the pieces fall into place. This indie release is one of many in a surprisingly broad class of proper sci-fi exploration strategy games. There’s not a misspelled word on stretches of sleeper citizenThe twisty TTRPG-style gameplay, every detail and every line designed to draw your own sense of self. While the world of sleeper citizen is a futuristic capitalist hellscape, it’s not so far off that it looks fictional at all. This may indeed be why it is so difficult to define sleeper citizen: it’s too real. [Travis Hymas]


Mario Strikers: Battle League

If you fancy another Mario sports game for your Nintendo Switch, Mario Strikers: Battle League is here! Following very closely the ideas and style of the previous installment of the series on Wii and GameCube, this new Mario Strikers The entry provides fans with fast-paced, rule-breaking sci-fi-laden soccer gameplay that only Mario could pull off. If you’re expecting a FIFA clone or a traditional football game, this might not be for you. However, battle league continues the tradition of being one of the most energetic and stylistic games in the Mario franchise with incredible cooperative and competitive multiplayer. With throwable obstacles and a super kick option to score goals, this is far from your usual soccer game. If you’ve been a fan of the series and, like me, you’ve been dying for another game, battle league is your game for the summer season, and it won’t disappoint! [Tyler Carlsen]


Ghostwire: Tokyo

Coming from the pedigree he did, I had high expectations in Ghostwire: Tokyo, and it honestly knocked them down in a way that I really enjoyed. The banter from the main characters is more frequent and lighter than I expected, but it just pulled me deeper into this well-crafted microcosm of a contemporary Tokyo overrun by a myriad of ancient spirits and demons. . Enemy designs hauntingly reflect these iconic creatures, and combat against them is tight, if not a bit identical after you get familiar with it. If you love the growing popularity of the J-horror game genre, where rumors and myths become chilling reality, this is an easy title to pick up and get carried away. [Aaron Reyes]

cellar door games

Rogue Legacy 2

Creating a sequel to 2013 The Legacy of Thieves was always going to be tricky. Released at the start of the resurgence of the Rogue-Lite genre before modern staples of the genre began to push it in exciting new directions like Hades, kill the arrow and Crypt of the Necrodancer, the original game was about refining what wasn’t broken; the traditional formula of a randomly generated map with lots of branching paths, a simple and addictive leveling system, and permadeaths that make you start all over again. What held it together was its class system where, with each death, you choose the next member of your family tree to brave the dungeon, each coming with delicious hereditary traits that change the gameplay in wild ways, like colorblindness taking away color altogether, or gigantism that forces you to rethink approaches to platforming elements.

This year’s excellent sequel continues on the path set by its predecessor by sticking to what is essentially the same structural format but refined to the point of being hermetically polished. The gameplay is as tight as a 2D action platformer can get, improving your skills and watching your castle grow is incredibly addictive, and introducing a wider variety of dwellers to hack and spawn in a path through keeps things from feeling too much of a retread. Sometimes the best games are the ones that remind you why you fell in love with a genre in the first place, and Rogue Legacy 2 is the best example of this in the Rouge-Lite you’re going to find this year. [Quinn Parulis]

Square Enix / Ninja Team

Strangers from Heaven: Origins of Final Fantasy

So Team Ninja’s newest hack and slash is truly a guilty pleasure. While I was 100% on board after seeing the ‘We Must Kill The Chaos’ intro trailer, I really had no idea what to expect. Strangers from Paradise. The gameplay felt like a souls-like, but the tone was everywhere; from the anime man screaming about how he has to kill the devil to Fred Durst’s needle drop, I had no idea what was going on. And now, after spending over 30 hours in the game, I have even less idea what’s going on. The segmented gameplay contains loosely strung together action pieces with the VERY occasional cutscene to confuse the plot even further, and the presentation value is so rocky you could swear it came from an early Square Enix PS3 game. However, the gameplay loop is so solid that you can easily forgive the game’s story shortcomings. Coax easily up for my favorite janky games of all time, very close to toppling my all time favorite Land Defense Force. Hopefully the next DLC will give it that little boost enough to overtake it. [Miles Stanton]

Guerrilla Games / Sony

Horizon II: Forbidden West

Following the success of a new IP in Horizon: Zero Dawn in 2017, Guerrilla Games released its follow-up, Forbidden Horizon West for the PlayStation 5 last winter. This time around, Aloy is on an even more intense journey into the west forbidden to locate important pieces of a puzzle that could change the fate of his shattered world. Building on the successes of zero dawn, here we get a slew of new weapons and creatures to fight and ride. With incredibly detailed visuals, an intriguing story that keeps you guessing, and great combat and traversal options, this game raised the bar and showed what the PS5 can do! [Tyler Carlsen]

Usual game

Pokemon Legends: Arceus

At a time when the Pokemon franchise could really use a shot in the arm, Game Freak has provided just that by giving a much needed refresh with Arceus Legends. Ironically, the series’ first foray into a more open style of gameplay focused more on the basics rather than being packed with content. The Pokédex actually matters for the first time in generations, the battle system is a bit more dynamic, and it uses an existing region to do everything. Even though Game Freak plans to move to a full open world at the end of the year. , this game is going to be hard to beat. [Travis Hymas]

From software

Ring of Elden

After years of training and years of waiting, I am delighted to say that Ring of Elden is the pinnacle of FromSoftware’s work in fantasy RPGs; a magnum opus drawing inspiration from all their work so far. The game is the most accessible of the modern FromSoft era, as well as the most intricate in its potential complexity. Even after investing 150 hours in my first game alone, traversing every inch of the map, I look forward to many more follow-up races to come. It’s my personal game of the century, not to mention game of the year, and I don’t expect it to dethrone it for the rest of the year. I’d elaborate more, but if you haven’t been exposed to the wonders of The Lands Between yet, we insist that the best way to experience Ring of Elden it’s going completely blind. And you should experience it. Immediately, go! [Aaron Reyes]


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